PATTERN | RATING | CONTAINS | CONTAINED IN |
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ApplicationDesignIsBoundedByTestDesign | * | ScenariosDefineProblem | EngageQualityAssurance |
ApprenticeShip | * | DayCare DevelopingInPairs GenericsAndSpecifics | PhasingItIn |
ArchitectAlsoImplements | ** | DevelopingInPairs GenericsAndSpecifics | ArchitectControlsProductDeployAlongTheGrain |
ArchitectControlsProduct | ** | ArchitectAlsoImplements ArchitectureTeamOwnerPerDeliverable DeployAlongTheGrainStandUpMeeting | ORPHAN |
ArchitectureTeam | * | LockEmUpTogether | ArchitectControlsProduct |
BuildPrototypes | ** | SurrogateCustomer | JustDoIt NamedStableBases SkunkWorks |
CodeOwnership | ** | FunctionOwnerAndComponentOwnerSubclassPerTeam PrivateVersioningVariationBehindInterface StandUpMeeting | DeployAlongTheGrainOwnerPerDeliverable |
ComparableWork | | Primitive | WorkSplit |
CompensateSuccess | ** | FailedProjectWake | SizeTheSchedule UnityOfPurpose |
CompletionHeadroom | ** | RecommitmentMeeting WorkSplit | TakeNoSmallSlips |
ConwaysLaw | ** | OwnerPerDeliverable HandlersToConnectSystemsOrganizationFollowsLocation LooseInterfacesDeployAlongTheGrain | DivideAndConquer |
CouplingDecreasesLatency | * | HubSpokeAndRim | ShapingCirculationRealmsThreeToSevenHelpersPerRole |
DayCare | * | Primitive | ApprenticeShip PhasingItInSacrificeOnePersonSomeoneAlwaysMakesProgress |
DeCoupleStages | | HubSpokeAndRim | DivideAndConquerShapingCirculationRealms |
DeployAlongTheGrain | ** | ArchitectAlsoImplements CodeOwnership | ArchitectControlsProduct ConwaysLaw |
DeveloperControlsProcess | ** | WorkFlowsInward FireWalls ProgrammingEpisodeDevelopingInPairs | InformalLaborPlan |
DevelopingInPairs | ** | GroupValidation | ApprenticeShip ArchitectAlsoImplementsDeveloperControlsProcess SoloVirtuosoTeamPerTask |
DevelopmentEpisode | * | ProgrammingEpisode ImpliedRequirements | InformalLaborPlan |
DistributeWorkEvenly | * | ThreeToSevenHelpersPerRoleResponsibilitiesEngage | ShapingCirculationRealms |
DiverseGroups | * | HolisticDiversity DomainExpertiseInRolesPublicCharacter | SelfSelectingTeam |
DivideAndConquer | ** | DeCoupleStages OrganizationFollowsLocationOrganizationFollowsMarket ConwaysLaw | FewRoles |
DomainExpertiseInRoles | ** | SubsystemBySkill ModerateTruckNumber | DiverseGroups ProducerRoles StableRoles |
DontInterruptAnInterrupt | * | Primitive | InterruptsUnjamBlocking |
EarlyAndRegularDelivery | | NamedStableBases | SizeTheSchedule |
EngageCustomers | ** | EngageQualityAssurance SurrogateCustomerUnityOfPurpose | SoloVirtuoso |
EngageQualityAssurance | ** | ApplicationDesignIsBoundedByTestDesign | EngageCustomers |
FaceToFaceBeforeWorkingRemotely | ** | UnityOfPurpose LockEmUpTogetherShapingCirculationRealms | OrganizationFollowsLocation |
FactoryMethod | | Primitive | ParserBuilder |
FailedProjectWake | * | Primitive | CompensateSuccess |
FewRoles | ** | DivideAndConquer ProducerRoles | ORPHAN |
FireWalls | ** | GateKeeper ManagerRole | DeveloperControlsProcessSacrificeOnePerson SkunkWorks |
FormFollowsFunction | | ShapingCirculationRealms | OrganizationFollowsMarket ProducerRoles |
FunctionOwnerAndComponentOwner | * | TeamPerTask | CodeOwnership OwnerPerDeliverable |
GateKeeper | ** | Primitive | FireWalls PublicCharacter |
GenericsAndSpecifics | | Primitive | ApprenticeShip ArchitectAlsoImplements |
GroupValidation | * | StandUpMeeting | DevelopingInPairsScenariosDefineProblem |
HallwayChatter | * | Primitive | ResponsibilitiesEngageShapingCirculationRealms |
HandlersToConnectSystems | | VariationBehindInterface | ConwaysLaw |
HierarchyOfFactories | | ParserBuilder | LooseInterfaces SubclassPerTeamVariationBehindInterface |
HolisticDiversity | * | LegendRole ModerateTruckNumber | DiverseGroups |
HubSpokeAndRim | | Primitive | CouplingDecreasesLatencyDeCoupleStages |
ImpliedRequirements | | Primitive | DevelopmentEpisode |
IncrementalIntegration | ** | PrivateWorld | NamedStableBases OwnerPerDeliverable |
InformalLaborPlan | ** | DevelopmentEpisode DeveloperControlsProcess | JustDoIt WorkQueue |
InterruptsUnjamBlocking | ** | DontInterruptAnInterrupt | ProgrammingEpisodeSomeoneAlwaysMakesProgressTeamPerTask |
JustDoIt | ** | BuildPrototypes InformalLaborPlan | SizeTheSchedule |
LegendRole | * | ModerateTruckNumber WiseFool | HolisticDiversity |
LockEmUpTogether | * | UnityOfPurpose SmokeFilledRoom | ArchitectureTeamFaceToFaceBeforeWorkingRemotely |
LooseInterfaces | ** | ParserBuilder HierarchyOfFactories | ConwaysLaw |
ManagerRole | | Primitive | FireWalls |
MatronRole | * | Primitive | PublicCharacter SelfSelectingTeam |
MercenaryAnalyst | * | ScenariosDefineProblem | SacrificeOnePerson |
ModerateTruckNumber | | Primitive | DomainExpertiseInRoles HolisticDiversityLegendRole |
MoveResponsibilities | * | UpsideDownMatrixManagementThreeToSevenHelpersPerRole | ResponsibilitiesEngageShapingCirculationRealms |
NamedStableBases | * | BuildPrototypes TakeNoSmallSlipsProgrammingEpisode IncrementalIntegrationPrivateWorld | EarlyAndRegularDelivery |
OrganizationFollowsLocation | ** | OrganizationFollowsMarketFaceToFaceBeforeWorkingRemotely | ConwaysLaw DivideAndConquer |
OrganizationFollowsMarket | * | FormFollowsFunction | DivideAndConquerOrganizationFollowsLocation |
OwnerPerDeliverable | ** | IncrementalIntegration TeamPerTaskFunctionOwnerAndComponentOwnerCodeOwnership | ArchitectControlsProduct ConwaysLaw |
ParserBuilder | * | FactoryMethod | HierarchyOfFactories LooseInterfacesVariationBehindInterface |
PatronRole | ** | Primitive | SkunkWorks |
PhasingItIn | ** | ApprenticeShip DayCare | SizeTheOrganization SizeTheSchedule |
PrivateVersioning | ** | Primitive | CodeOwnership |
PrivateWorld | ** | Primitive | IncrementalIntegration NamedStableBasesProgrammingEpisode |
ProducerRoles | * | DomainExpertiseInRoles FormFollowsFunctionShapingCirculationRealms StableRoles | FewRoles |
ProgrammingEpisode | ** | TeamPerTask InterruptsUnjamBlockingPrivateWorld | DeveloperControlsProcessDevelopmentEpisode NamedStableBases |
PublicCharacter | * | MatronRole GateKeeper WiseFool | DiverseGroups |
RecommitmentMeeting | * | Primitive | CompletionHeadroom SizeTheScheduleTakeNoSmallSlips |
ResponsibilitiesEngage | | HallwayChatter MoveResponsibilities | DistributeWorkEvenlyShapingCirculationRealms |
SacrificeOnePerson | * | MercenaryAnalyst DayCare FireWalls | SomeoneAlwaysMakesProgressTeamPerTask |
ScenariosDefineProblem | * | GroupValidation | ApplicationDesignIsBoundedByTestDesignMercenaryAnalyst |
SelfSelectingTeam | ** | SkunkWorks UnityOfPurpose DiverseGroupsMatronRole | SizeTheOrganization |
ShapingCirculationRealms | * | HallwayChatter ResponsibilitiesEngageMoveResponsibilities CouplingDecreasesLatencyDeCoupleStages DistributeWorkEvenly | FaceToFaceBeforeWorkingRemotelyFormFollowsFunction ProducerRolesStableRoles |
SizeTheOrganization | ** | SelfSelectingTeam PhasingItIn SoloVirtuoso | ORPHAN |
SizeTheSchedule | ** | PhasingItIn EarlyAndRegularDeliveryCompensateSuccess WorkQueueSomeoneAlwaysMakesProgressRecommitmentMeeting JustDoIt | ORPHAN |
SkunkWorks | * | BuildPrototypes FireWalls PatronRole | SelfSelectingTeam |
SmokeFilledRoom | | Primitive | LockEmUpTogether |
SoloVirtuoso | * | EngageCustomers DevelopingInPairs | SizeTheOrganization |
SomeoneAlwaysMakesProgress | * | InterruptsUnjamBlocking TeamPerTaskSacrificeOnePerson DayCare | SizeTheSchedule |
StableRoles | * | DomainExpertiseInRolesShapingCirculationRealms | ProducerRoles |
StandUpMeeting | ** | Primitive | ArchitectControlsProduct CodeOwnershipGroupValidation |
SubclassPerTeam | | HierarchyOfFactories | CodeOwnership |
SubsystemBySkill | | Primitive | DomainExpertiseInRoles |
SurrogateCustomer | * | Primitive | BuildPrototypes EngageCustomers |
TakeNoSmallSlips | ** | RecommitmentMeeting CompletionHeadroom | NamedStableBases |
TeamPerTask | ** | DevelopingInPairs SacrificeOnePersonInterruptsUnjamBlocking | FunctionOwnerAndComponentOwnerOwnerPerDeliverableProgrammingEpisodeSomeoneAlwaysMakesProgress |
ThreeToSevenHelpersPerRole | | CouplingDecreasesLatency | DistributeWorkEvenlyMoveResponsibilities |
UnityOfPurpose | ** | CompensateSuccess | EngageCustomersFaceToFaceBeforeWorkingRemotelyLockEmUpTogether SelfSelectingTeam |
UpsideDownMatrixManagement | * | Primitive | MoveResponsibilities |
VariationBehindInterface | ** | HierarchyOfFactories ParserBuilder | CodeOwnershipHandlersToConnectSystems |
WiseFool | * | Primitive | LegendRole PublicCharacter |
WorkFlowsInward | ** | Primitive | DeveloperControlsProcess |
WorkQueue | * | InformalLaborPlan | SizeTheSchedule |
WorkSplit | * | ComparableWork | CompletionHeadroom
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